C#/실습
12.16 UI 버튼 만들기
미고렝
2019. 12. 16. 17:04
코드:
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Title : MonoBehaviour
{
enum eMenuType { Items, Shop, Message, Mission, Ranking, Settings};
public UIButtonMenu[] arrBtnMenu;
public Sprite[] sprites;
public string[] btnMenuNames;
// Start is called before the first frame update
void Start()
{
{
eMenuType menus = (eMenuType)i;
this.arrBtnMenu[i].Init(menus.ToString(),sprites[i]);
Button btn = arrBtnMenu[i].gameObject.transform.GetChild(1).GetComponent<Button>();
btn.onClick.AddListener(() =>
{
Debug.LogFormat("selected Menu: {0}, {1} i: {2}", menus.ToString(), (int)menus);
});
}
}
// Update is called once per frame
void Update()
{
}
}
http://colorscripter.com/info#e" target="_blank" style="color:#4f4f4ftext-decoration:none">Colored by Color Scripter
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIButtonMenu : MonoBehaviour
{
public Image icon;
public Text textBtnName;
public Button btn;
public void Init(string btnName, Sprite spIcon)
{
}
}
http://colorscripter.com/info#e" target="_blank" style="color:#4f4f4ftext-decoration:none">Colored by Color Scripter
|
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UISelectedButton : MonoBehaviour
{
public Button btn;
public System.Action Onselected;
public Text text;
void Start()
{
this.btn.onClick.AddListener(() =>
{
this.Onselected();
});
}
public void Init(string text)
{
this.gameObject.transform.GetChild(1).gameObject.SetActive(false);
}
}
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Horizontal LayOut Group 컴포넌트를 이용해 더욱 쉽게 정렬을 할 수 있었다.